SKU:28460434163
Common Ground I: Churches, Inns and Merchants
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Description
Common Ground I: Churches, Inns and MerchantsWhy would you need to use this book? Your players have taken an unexpected detour and you need a quick encounter for them (create a small inn). The party decides to seek clerical services from a different temple within the town because they suspect the primary church to have a spy (create a medium good church). After defeating a small band of orcs, the PCs are looking for a way to replenish their supplies without going all the way back to town (create
*Sector Map: A detailed sector map of the Solomani Rim
New psychic powers like ecto-plasmic disguises
the pirates have used the Sargasso of Space as protection from reprisal
A series of secret plots lead the agents to investigate a number of factions
For the citizens of Middenheim
short stories
it introduces two new Choirs
You'll find "low-magic" rules for modern magical belief systems
Hammerhead
and their mortal Champions
vehicles and body armor
Turrosh Mak is on his way
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